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Jan 27, 2009, 08:14 AM // 08:14 | #461 |
Ascalonian Squire
Join Date: Sep 2008
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How many of those games have a full lifetime outside the first 6 months to a year. Most ppl I know that play games like Halo, COD, Battlefield, Supreme Commander, etc. Games of all genres that rely solely on PvP as its lifetime usually don't last long. Players who've played halo moved on to halo 2, then halo 3, now they've moved on to newer games. Guild Wars is a game that is designed to have a longer life than the average game, like all online RPGs, and most of those rely heavily on increased PvE & cooperative play, NOT PvP. Left 4 Dead is one, if not the MOST, popular online action right now. What makes it popular, team-based PvE, NOT PvP. I've been in charge of servers for BF2, BF2142, COD4, COD5 over the last 2 years and NONE of them have lasted with high popularity for more than 7-8 months. Yeah, a lot of ppl stil play many of those games, but not the numbers that used to and an online RPG, Free to play or Pay to play, will not last when it loses great numbers like that.
Only a few games, that aren't MMOs, have broken this cycle - CS source, to name one, uses mods to extend it's lifetime and Diablo 2, which is primarily team-based PvE. So yes, maybe PvP was what GW1 had for its endgame originally, but it won't sustain it. I believe that is why ANet has put more focus on PvE and less on PvP. I'll wait for your response(braces for another "I'm right, you're wrong" post). Last edited by EagleDelta1; Jan 27, 2009 at 08:54 AM // 08:54.. |
Jan 27, 2009, 08:53 AM // 08:53 | #462 |
Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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No level cap at all.
Every time you level up, you get 10 extra hp, but you and your skills are balanced to where you're playing |
Jan 27, 2009, 09:42 AM // 09:42 | #463 | |
Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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the poster im quoting is right. leveling and grinding for something actually keeps the players busy and motivated to keep playing the same game. i was playing a different game with my rl boyfriend, we were super addicted to it, grinded to level cap 80. now, the big flaw of this game was lack of content beyond level 80, only a few bosses to hunt and 1 dungeon to run. all that became very old after 2 weeks, and pvp only was simply not satisfying enouth to not start looking for a new game. now we play Lineage 2. level cap is 85, but seems it takes a long time to level, make money to get equiped etc. do i need to say some people in our clan have been playing for over 5 years? and are still interested in the game play since there are still unachieved goals in PvE, while PvP is kind of on the side of the game. it is there yet it is not mixed in the PvE aspect. |
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Jan 27, 2009, 10:51 AM // 10:51 | #464 |
Desert Nomad
Join Date: Aug 2005
Location: in my GH
Guild: Limburgse Jagers [LJ]
Profession: W/
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Well, I feel there should be an end to a game, be it long and far away. GW gave me the feeling there was a lot to explore and do when Prophecies came out. Level 20 seemed perfect for it.
Then, just as I had finished props with 4 different characters, Factions came, and there was more content. The downpart is that old characters are already level 20 and well equipped enough to have little trouble with factions nowadays. Back then it was a challenge though. They did well with the starter stuff on an isolated island. Same with Nightfall. So basically level 20 is perfect for GW. But my main now has about 7.777.000 XP, and I'm not sure what level that would equal if there was no cap, but I feel that a higher level cap is an incentive to play more with a character, if the areas get more difficult as well as you advance. Not too high though, as I said: a game needs to have an ending that can be reached by all if you play long enough, including jobs/school/RL. You don't want no-lifers owning the game, showing off their stuff and level all over the game, knowing you'll never reach that because of your day-job. That imo is demotivating. Calculate what your level would be in GW with about 5 mil XP, round it off to a nice number and make that the cap for a game with about as much content as GW1 alltogether. (Although I hope GW2 will be much bigger than the complete GW1 game). |
Jan 27, 2009, 11:49 AM // 11:49 | #465 | |
Furnace Stoker
Join Date: Sep 2006
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GW was a game that initially became successful by having a grind free, low level cap, and skill > time played model. These were the characteristic features that set GW aside from your standard RPG's and MMO's, with the largest game following the standard RPG system being WoW, which is why WoW is used as a comparison. Anet then gradually began to remove these characteristics from the game, firstly by adding titles to add grind, then by altering and ruining PVP in Heroes Ascent, and finally by adding power creep with unnessesary PVE skills and consumables. This made people who have enjoyed the game since the first day relese and prior to the release of Factions increasingly unhappy with the way GW was changing to cater for grindaholics, power addicts, and people who wanted a pish easy game and a stroll in the park through all of the elite areas. The game has changed drastically over the last 3 years, more so then any other MMO, and has caused a lot of long time fans to become disappointed. This however doesnt affect some players, and of course, people who are new to the game are unaffected as well. Anet's next step in the development of GW is to remove the unique absence of level grind that is a key distinguishing feature ofthe game and add a raised level cap. Then they are removing the highly successful hero and henchmen system and instead implementing a solo / pet model, just as there is in every single other MMO on the market. Heroes and henchmen were another key unique feature that the majority of people playing this game enjoy, imagine if Anet were to remove them from GW1, the game would die overnight. However, they are changing the mechanics of GW2 so drastically as to not have to require H/H anymore, so what features in GW2 can be expected to feel anything like GW1 does, or have a similar gameplay experience? The game is far from release yet, but if you remove everything from a game that once made it unique and original, and implement the same features found in every other game within that genre, you are losing the quality that originally made that game what it is. For a simple and easier to understand comparison, you cannot make a sequel to an apple by growing an orange tree, or make a blueberry pie if you change the blueberry filling to cherry. I am not in anyway looking forward to, or optimistic about GW2 if it is simply going to remove and destroy the unique features that made GW1 such a stand out game. You dont make a sequel to a brilliant and unique game by taking out what makes the game unique and implementing features from every other game out there. |
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Jan 27, 2009, 11:50 AM // 11:50 | #466 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Here is a question, would a higher level cap lead people to focus playing more with just one character? Would this be a good thing or a bad thing?
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Jan 27, 2009, 11:52 AM // 11:52 | #467 |
Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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just have say, level 20 (42)
(42) being your virtual level, akin to skill points we have now. i think the low level cap is a really good idea, as content is easier to balance then, and encourages multi chacater play aswell. most of my chars have "only" 1million or so exp, roughly even those with 3 protector titles, some of them havent gone thru gwen yet, but still... nearest i have to a "main" has 3.9million or so |
Jan 27, 2009, 11:54 AM // 11:54 | #468 | |
Furnace Stoker
Join Date: Sep 2006
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The reason why people dont like playing more then one character in GW isnt due to the level cap, it is due to the game not being interesting enough to want to play through over again. GW is one of those games that is fun once with no replay value. Lets say that you removed the level cap in GW1 and added 80 levels, this still wouldnt motivate people to play the boring aspect of PVE all over again. To make players want to play more then one character, the whole PVE experience needs to be changed, and yes, besides the H/H system, GW is one of the worst PVE games available to play, the true experience lies in PVP. |
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Jan 27, 2009, 12:00 PM // 12:00 | #469 | |
Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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yes i think it would lead to more 1 char play, and i think it would be a bad thing, more ignerence of other classes, and more repitition and possibly selfishness, as your more likely todo a mission or quest if one of your characters needs it aswell, if someone asks you for help... stuff like skill balances will be reacted far more bitterly aswell |
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Jan 27, 2009, 04:22 PM // 16:22 | #470 | |
Guest01
Join Date: Jul 2006
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if my group needs an ele, necro, monk, etc, I can jump on a different char to help the team. if I have my choice though, I play my female warrior. She's named after a fighter/mage I played in D&D so she gets the majority of my time. For some, playing styles might change, but I think for most of us, our styles are set, then we rally around the cause that fits our style. P.S. I've played through each campaign at least twice. While I wouldn't do it 20 or more times, I believe the story does have replay value. |
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Jan 27, 2009, 06:35 PM // 18:35 | #471 | ||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Jan 27, 2009, 06:58 PM // 18:58 | #472 | |
Ascalonian Squire
Join Date: Sep 2008
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In addition, there's a reason EVE, while popular and consistent in it's player numbers, isn't as popular as WoW or GW. People simply don't care for PvP that much. Many people that play PvP games online just want to do it in their leisure time and aren't willing to commit the resources needed to play a MMO pvp game. Let's face it, GW1 and GW2 are still a form of online game that require you to continue buying expansions/campaigns to get the full worth, whereas most PvP game players are content to buy a game once and use free updates and mods to extend their play time - something you wont find on MMOs, p2p or f2p. Last edited by EagleDelta1; Jan 27, 2009 at 07:05 PM // 19:05.. |
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Jan 27, 2009, 07:12 PM // 19:12 | #473 | ||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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And what you said about people wanting to play PvP games in their leisure is true...for ALL GAMES! The casual gamer (ie: the money makers) are the ones who play PvP OR PvE in their leisure. To say that somehow PvP doesn't have this and PvE does is also ridiculous. Lastly, you say that you won't find free updates and mods to extend playtime on MMOS. Well that is somewhat true (except for the free updates). Guild Wars doesn't have mods or user created content which is definately a downside. Still, PvP could have easily sustained Guild Wars for much longer than PvE has. Not that PvE is bad, but Guild Wars 2 is indication that Anet needs more content and users crave more and different content. Yes we can sit here and say PvP didn't have X, but the bigger problem is that Anet removed Y. |
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Jan 27, 2009, 07:42 PM // 19:42 | #474 | ||
Ascalonian Squire
Join Date: Sep 2008
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As for a leveling system not matter, Grind not being there, etc. GW IS an RPG, RPGs have ALWAYS been about CHARACTER development since the day they became popular. From D&D to Final Fantasy to Dragon Warrior to Baldur's Gate - CHARACTER GROWTH AND STORY. Skill is great and all that, but skill is relative, what you are skillful at someone else might find a cheap trick, EVEN IF IT ISN'T. Guild Wars' skill>time is all and good, but it requires that skill to come from choosing a few select skills that work together well and utilizing that. Not everyone is good at that and as such, for them, the skill>time argument goes out the window, because now those players that aren't skillful in that area & they DO have to spend A LOT of TIME to find the right skill set by randomizing or checking PvXwiki. THAT'S NOT SKILL ANYMORE THAN GRINDING TO HIGH POWER/LEVEL. Increasing, decreasing, or taking away level isn't going to change that. Finally, in the level argument, most players, including me, that want a higher level cap has to do with PvE and NOT PvP. I don't know why I should have to say this, but PvE = Player versus ENVIRONMENT. I could careless about how powerful the player next to me is - I'm not fighting him/her, I'm fighting the computer. I want my character to continue growing in strength through my entirety of play. My favorite part about most SP RPGs is that the level cap is set at a point where you usually CANNOT reach it just by going through the story, but it's also NOT needed. The only NEED and WAY to get the max level in those games is to do ALL the optional stuff. The point is that it gives the player a continuing sense of accomplishment and increases their overall power - it gives the player a reason to keep playing. |
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Jan 27, 2009, 08:29 PM // 20:29 | #475 | |
Lion's Arch Merchant
Join Date: Aug 2007
Guild: Modified Soul Society
Profession: Mo/R
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With Xbox Live--which has no player mod support--the most-played online game in 2008 on the Xbox 360 is Halo 3 followed shortly by Call of Duty 4. I guarantee that nobody is playing COD4 for its co-op mode as it practically has none as the single-player campaign can be beaten from start to finish in two days (at most) anyway. If you look at Xfire, the hottest online games for the PC are World of Warcraft followed by an entire slew of PvP FPS games. As for Left 4 Dead, you must have never visited a single page of the official forums. That game is heavily sold on Versus Mode, because after a while, killing bots becomes very routine. Like Guild Wars (or any game for that matter), you can learn the weakness in the A.I. and know how to counter it. The forums talk heavily about Versus Mode, because that's what fans want. They want MORE of the scenarios converted to Versus Mode (as opposed to the default two). Prior to the patch, the PC game forum was nothing but rant as people insisted on fixes of many of the terrible bugs and exploits that would break Versus Mode. It's rare that people talk about the co-op play because that's just "noob play"--no different than Guild Wars where most elitists call PvE "noob play". |
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Jan 27, 2009, 08:57 PM // 20:57 | #476 |
Wilds Pathfinder
Join Date: Jan 2008
Guild: [LORE]
Profession: E/Mo
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There is nothing wrong with leveling in games. It just shouldn't be the main focus. Too many MMOs nowadays act like more level grinding = more content.
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Jan 27, 2009, 09:18 PM // 21:18 | #477 |
Krytan Explorer
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
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The actual level makes little difference to me, but as long as we are having a long game with lots to do and the leveling happens in a logical progressive manner then i can care less
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Jan 27, 2009, 09:38 PM // 21:38 | #478 | |
Ascalonian Squire
Join Date: Sep 2008
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Besides, you're comparing FPS games to an RPG - PvP is far more popular than Co-op in that genre. PvE is what RPGs were made for. Been that way since D&D - people play together to help each other through the game and work together not against one another. Last edited by EagleDelta1; Jan 27, 2009 at 09:51 PM // 21:51.. |
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Jan 28, 2009, 09:17 PM // 21:17 | #479 | ||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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And most new content in PvE games comes from expansions you have to pay for....so I think people like the sound of that far more than you realize. Very few PvP games get new content from pay for expansions as new content isn't needed as much. In fact PvP expansions are something many players don't like as it is often a requirement to continue PvP properly. Quote:
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But putting that point aside, you can't just say you care less about how powerful the player next to you is and then put it aside like it isn't a problem. Elitism comes to mind (and could probably have its own thread). But moreso its a HUGE problem in Guild Wars...a game that is team oriented. The ideal situation is when players of similar levels team up to beat a level that recommends the level they are at. I already think its a problem when a level 20 can go to the early stages of the game and roll through the game for level 1s. Imagine a level 90 rolling through the entire game. Now even if Anet managed to work around that problem, how the hell are they going to balance their game? They are already having major problems balancing their game when everybody is the SAME LEVEL! The game is going to be stupidly inbalanced if they have characters of widely varying power levels roaming around. As it stands they are balancing the game around how good the player is. If they have to move to balancing the game around how powerful the characters are, they are going to have some sick problems. |
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Jan 28, 2009, 10:52 PM // 22:52 | #480 | |||
Ascalonian Squire
Join Date: Sep 2008
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Even with all that said, the ONLY way to remove such an issue entirely is to completely remove all the character development, equipment, and attributes. Would balance the game greatly, but then the game is no longer a MMORPG/CORPG or RPG at all for that matter - it becomes an action game like all other general Online/multiplayer mode games. Quote:
Sure you can remove levels and still have an RPG, but how would you handle the character development that has been inherent in Video Game RPGs since they were created? |
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